The map Badlands, similarly to Granary and Well, features what I call the “tug of war” gameplay mode. Basically the maps contains 5 linear control points, and each team starts controlling 2 with the middle one beginning neutral. Both teams fight of the middle point, and once it is captured, only 2 control points are in play at any one time, both teams’ furthest forward ones. The ultimate goal is to capture all 5 control points in order.
Badlands differs from Granary and Well however by taking on a different theme, both visually and with regards to gameplay. The map itself is of average size, but it features a plethora of floors and pathways to approach the various objectives, making it seem more expansive. With the middle control point nestled on a bridge and the 2nd and 4th points sitting on top of rocky spires, the approach to capturing these points is more vertical than other maps, a distinctive Badlands staple. The spaces between the objectives also give the option of wide open land or a confined series of corridors to go through, bringing all styles of gameplay and a variety of strategies together.