TF2 Party Tricks

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TF2 Party Tricks

Postby Pie21 on Tue Aug 18, 2009 6:33 am

I just got linked to one of EvilDaedalus' most recent videos, showcasing one of the best uses of Spy teleporting imaginable. Check it out:


The question is: what's your favourite party trick/'personal' strat to pull on people in TF2?

One of my favourites against Engies humping their sentries in a corner is to run up, sap all their stuff when they're facing away from the sentry (use C&D for perfect timing), then shoot him 2 or 3 times in the head with the Ambassador. He never sees it coming so you barely even have to aim. I've got a demo of a perfect case in point somewhere, but it's half past midnight so I might dig it out later ;)
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Re: TF2 Party Tricks

Postby Corkydog on Tue Aug 18, 2009 8:07 am

I guess this makes two of us subscribed to ED's channel. Saw it earlier, I wonder if this was what Valve intended?
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Re: TF2 Party Tricks

Postby Mune on Tue Aug 18, 2009 12:42 pm

Last night we were discussing the same video/scenario on my clan forums. Good eye for new news Pie!

Actually had this happen to me twice last night too. I was the engy, mind you. First time I didn't know about it. Second time I tried my best to not stand on top of the tele and I still got fragged. I think it needs some tweaking to be a bit more fair. By which I mean, it seems like the game considers the teleporter to be much larger than it actually appears. You can even see in the video, one of the instances the Engy's feet aren't touching the tele, and when the spy appears he isn't even bumping into the engy. The engy just falls over backwards, dead.

My snazzy Spy vs. Engy trick (had it happen to me once, so I stole the idea) for engies who are backed into a corner (no possible backstab). Jump on top of them (they rarely look up, unless they're expecting it) and stab downward. Seems to always come out as a backstab, even though it's more like a headstab.
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Re: TF2 Party Tricks

Postby Backerman on Tue Aug 18, 2009 4:31 pm

My favorite trick? There are a few places where engi's get stuck in corners (a closed mineshaft at hoodoo is a good example). They have no way of getting out unless they destroy stuff, so just get sappin' if nobody is watching. That and using the C&D to decloak right behind snipers. Satisfying :D
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Re: TF2 Party Tricks

Postby Corkydog on Tue Aug 18, 2009 8:38 pm

Mune wrote:Last night we were discussing the same video/scenario on my clan forums. Good eye for new news Pie!

Actually had this happen to me twice last night too. I was the engy, mind you. First time I didn't know about it. Second time I tried my best to not stand on top of the tele and I still got fragged. I think it needs some tweaking to be a bit more fair. By which I mean, it seems like the game considers the teleporter to be much larger than it actually appears. You can even see in the video, one of the instances the Engy's feet aren't touching the tele, and when the spy appears he isn't even bumping into the engy. The engy just falls over backwards, dead.

My snazzy Spy vs. Engy trick (had it happen to me once, so I stole the idea) for engies who are backed into a corner (no possible backstab). Jump on top of them (they rarely look up, unless they're expecting it) and stab downward. Seems to always come out as a backstab, even though it's more like a headstab.

You know, I've always wondered, seeing as there are all of those "Cloaked Spies Sitting on Lvl 3 Dispenser" movies out, and seeing as the C and D negates the need for the dispenser, if you could spend a game sitting on someones head. Would they know? Like, would they slow down, or would you slowly fall off? I think that would be the ultimate party trick, to see a spy spycrabbing on top of a turtle engy, no one telling him because their too busy laughing.
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Re: TF2 Party Tricks

Postby Zijoku on Tue Aug 18, 2009 10:48 pm

To above-That would be the awesome, though I reckon' the other team wouldn't let u do it for very long.

This is a fun video, I enjoy and endorse it.
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Re: TF2 Party Tricks

Postby Mune on Tue Aug 18, 2009 11:53 pm

Corkydog wrote:You know, I've always wondered, seeing as there are all of those "Cloaked Spies Sitting on Lvl 3 Dispenser" movies out, and seeing as the C and D negates the need for the dispenser, if you could spend a game sitting on someones head. Would they know? Like, would they slow down, or would you slowly fall off? I think that would be the ultimate party trick, to see a spy spycrabbing on top of a turtle engy, no one telling him because their too busy laughing.


It works just fine on stationary targets, so that usually means only engies backed into a corner. Be careful if they're just swinging their wrench wildly, as you'll have to try and approach from behind, or at least not in front of them. There's a bit of finesse to it, anyway. If the engy suddenly decides to try and move, or jump or such then they will likely notice somethings wrong. However, they can pivot around to whack their buildables without noticing. I usually sap the sentry when they're hitting the dispenser, then backstab (or top-of-headstab, to be more accurate) before they can get the second hit to wrench off the sapper. As an engineer, if I am backed into a corner with buildables around me and there's enough space above me for a spy to jump on, I add a wrench hit upward to my repairing rotation to avoid this. If they look up, they'll see your shimmer outline (so does everyone else looking, so be quick about it). Also note; It's easier to do against engies who decide to crouch behind their stuff.
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Re: TF2 Party Tricks

Postby Wateringcan2 on Sun Sep 20, 2009 7:12 am

Not sure if its really a party trick, but on dustbowl cap 1 the engy will ALWAYS place his sentry just at the top of the firsr staircase (on CP1) but go through the canyon/valley and even if you're just touching the point you'll cap it before the engy has a chance to react. :wink:
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Re: TF2 Party Tricks

Postby Still Learning on Mon Sep 21, 2009 1:28 am

Hm. My signature move is capping the last point of a pushmap as spy in front of a sentry.

Works best on Badlands, as the cap is small and semi-enclosed, also a good thing to do on well. rarely works on fastlane, though.

At one point I just noticed how damn fast the last cap happens. Also, in many pubs, people don't care to stand on the last point, especially if there's a sentry in front of it. So what I do is disguise as a friendly class, get on the point cloaked, wait for the sentry to swing away from You and decloak. The fun part is, You start capping immediately after pushing the decloak button, whereas the sentry starts shooting at You only halfway through the decloaking animation. On the last cap, that is enough to cap half of the point. The rest will be capped while under fire (possibly moving a bit in the direction the sentry swings, or near to a wall to avoid some of the bullets). You will most probably die, but the game will be Yours ;)

In my patron server, they actually increased the capping time on the last points of pushmaps. The unofficial reason was "Because it's bloody impossible to defend when Sylvine is around". Reading that sure made my day XD

edit: Damn that f and c keys being so close together! Of course You want to be capping in front of the sentry, not fapping XD.

By the way, works well on payload maps too, when they're relatively close to the last point. Just suicide-push ike that a couple of times. The only use I've ever found for Cloak and Dagger.
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Re: TF2 Party Tricks

Postby chipbuster69 on Mon Sep 21, 2009 2:19 pm

dead ringer trick: decloak, dead ringer, get "killed", decloak. Works like a charm on the last point of 5CP maps, although not so well if there's a sentry there.

Some other ones include:
-reporting *everything* that's going on by standing above the last badlands point (you can stand on the edge by the glass with the C&D and nobody will ever suspect anything).
-bodyblocking bonked scouts, hitting them with the ubersaw for uber and then telling them how much I enjoyed getting 100% uber off of them.
-the dispenser lure trick. This only works in areas where the fighting isn't so heavy. Put a dispenser (or tele) where someone is sure to see it, then put a sentry where *nobody* will see it that's covering said tele/dispenser. They run up to it looking for an easy destruction and get sentried.
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Re: TF2 Party Tricks

Postby Corkydog on Mon Sep 21, 2009 7:29 pm

I've used the ability to drop sanviches to great effect, baiting enemies into the sightlines of sentries, snipers, sticky traps, and my own finger taunt.
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Re: TF2 Party Tricks

Postby Pie21 on Mon Sep 21, 2009 10:07 pm

Corkydog wrote:I've used the ability to drop sanviches to great effect, baiting enemies into the sightlines of sentries, snipers, sticky traps, and my own finger taunt.

That's brilliant! The Sandvich taunt kill trap... I'ma have to try that some day.
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