ZoliEsq wrote:Comming from being part of a starting team, it sounds like to me that you need a clear-cut leader that can organize you and keep the team in line. Having a strategy and keeping too it is needed too. Since our team started scrimming we have yet to lose one except on a server where the whole team has 100+ latency. Peticurally we appointed a seasoned scrim captain that played on the server and became part of our clan. As we recruited, we didn't just recruit anybody... we went out and got people that knew how to play. Overall it's all about the leadership, my best advice to find someone who knows what they're doing in a competitive setting, b/c once it goes 6v6 all the rules that normally apply go to the wayside.
yogans engineer wrote:the game should be called everyone-for-themselves fortress 2
iMmOrTaLcOiLz2 wrote:yogans engineer wrote:the game should be called everyone-for-themselves fortress 2
Not a very catchy name though...
We all group together in a hall, and a couple stickies just kill us all.
T.test wrote:That's pretty much why people play scrimms.
People on servers that you can reach simply by pressing "start playing" are usually newcomers just getting used to the game and the older elitist players, making cooperation a difficult task. Very few actually use a mic, and text chat is time consuming. And then there's alltalk 32-man fast-respawn servers. There are some rare non-comp servers that actually have heavy communication and good coordination between teammates, but most of the players on there is usually from the website or clan that owns the server.
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