T.test wrote:Title says everything. We have 3 modes that doesn't have any map guides associated with it, that is Payload Race, King of the Hill and Arena. I think we should make a map guide out of any three of these modes to add a little...variety. Personally, I feel that the most suitable candidates for each respective mode is Pipeline, Viaduct and Lumberyard. We should choose a map (or suggest another one) and get to writing it.
Predatory Ameoba wrote:btw whats that monstrosity that your using as an icon supposed to be?
T.test wrote:Predatory Ameoba wrote:btw whats that monstrosity that your using as an icon supposed to be?
I don't know. It's a grey-winged...thing. I'm not sure why I drew that honestly, just a sudden strike of creativity went over me and by the time it passed this thing was already my avatar oon most of the sites I visit. I think it might be De-HEY, I THINK WE'RE GETTING OFF-TOPIC HERE. Okay, let's see: plr, koth or arena?
TinnedPeaches wrote:Is your avatar an MS Paint rendition of Derpy Hooves?
T.test wrote:TinnedPeaches wrote:Is your avatar an MS Paint rendition of Derpy Hooves?
Psst. Keep it low profile. You know how easy it is for people to get freaked out by horses.
Predatory Ameoba wrote:If both platforms are being raised, it is possible to make it all the way to the opponents platform as a scout with the force-a-nature and the atomizer. I tested this when messing around with a friend. It should be noted that the demoman can be a dangerous enemy for cart pushers early on because if he is good at estimating his grenades arcs and figuring out where the cart is.
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