
T.test wrote:Title says everything. We have 3 modes that doesn't have any map guides associated with it, that is Payload Race, King of the Hill and Arena. I think we should make a map guide out of any three of these modes to add a little...variety. Personally, I feel that the most suitable candidates for each respective mode is Pipeline, Viaduct and Lumberyard. We should choose a map (or suggest another one) and get to writing it.







Predatory Ameoba wrote:btw whats that monstrosity that your using as an icon supposed to be?

T.test wrote:Predatory Ameoba wrote:btw whats that monstrosity that your using as an icon supposed to be?
I don't know. It's a grey-winged...thing. I'm not sure why I drew that honestly, just a sudden strike of creativity went over me and by the time it passed this thing was already my avatar oon most of the sites I visit. I think it might be De-HEY, I THINK WE'RE GETTING OFF-TOPIC HERE. Okay, let's see: plr, koth or arena?


TinnedPeaches wrote:Is your avatar an MS Paint rendition of Derpy Hooves?![]()

T.test wrote:TinnedPeaches wrote:Is your avatar an MS Paint rendition of Derpy Hooves?![]()
Psst. Keep it low profile. You know how easy it is for people to get freaked out by horses.





Predatory Ameoba wrote:If both platforms are being raised, it is possible to make it all the way to the opponents platform as a scout with the force-a-nature and the atomizer. I tested this when messing around with a friend. It should be noted that the demoman can be a dangerous enemy for cart pushers early on because if he is good at estimating his grenades arcs and figuring out where the cart is.


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