Soldier Mega/Misc Guide

Feedback and suggestions about the site.

Soldier Mega/Misc Guide

Postby randomuser on Sun Oct 10, 2010 11:32 am

I have been working on a soldier guide which will eventually encompass a lot of soldier tips and things that you will only find out via playing the class for a while, for example, try to shoot down at your target rather than up (unless you have something to splash off) because you have to hit the enemy directly rather than relying on splash damage, if you are on the lower ground, either rocket jump up and attack if there is only one or you have support (medic or otherwise), or whip out your shotty and retreat/move to a better position.

Anyway, here is the start of the guide, post your opinions/suggestions


The Soldier Guide

The soldier is an all round class that has no particular strengths or weaknesses, because of this he is well equipped to deal with all of the classes to a certain extent (although he is more effective against some, than others), this is why in competitive games he is the one that normally protects (or pockets) the medic.

The soldiers basic weapons consist of:

The rocket launcher, this has four rockets already loaded and a further twenty in reserve. This is the soldiers main weapon and it will enable him to deal a lot of damage in a short space of time, it can be used to rocket jump which trades health for horizontal and vertical movement. Rocket jumping can allow the soldier to move forward very quickly or to get to a particular position or perch from where he can attack better.

The shotgun, this is a good finishing weapon and can be used in combination with the rocket launcher; you can pop the enemy up into the air and then finish them off with the shotgun. The shotgun also makes a good weapon to defend the high ground due to it’s knockback effect. A good place that this can be put into use is the spire on badlands, it is better than using your rockets because unless you are really good at airshots you will most likely miss and by that time the jumping soldier will have the height and most probably, health advantage as well. However, if you use your shotgun you can normally push the jumping soldier away and by doing so, you will keep your height advantage.

The spade, this is the soldiers melee weapon and generally is only used when in dire need or if neither the shotgun or rocket launcher is loaded.

Thanks to various updates the soldier now has a variety of unlocks in his armoury, these unlocks are:

The gunboats, these handy boots (despite being called boats!) protect you from 60% of the damage you take whilst rocket jumping, they allow you to do many more jumps than you would be able to have done before. These are good for roamers in competitive play because they reduce the amount of damage taken from rocket jumps and therefore it reduces the amount that the medic needs to heal him, which in turn means that the medic can spend more time healing the classes that need it more (pocket and demo) Also, the loss of the shotgun isn’t a big blow to a roamer because most of the time they won’t live long enough to use it.

The buff banner, it is a handy banner which builds rage up as you do damage, and when you do enough you can sound a bugles and all of your teammates in the immediate area will get mini crits and you will get the assists. The buff banner is a good way to complement an uber, or to mop up after an uber has gone, the mini crits will make short work of the already damaged enemy. The thing to remember is that if you die you will lose all of the rage that you had built up, so try to play slightly more conservatively and stick with your team mates or medic. Finally, by using the buff banner you are making yourself vulnerable to scouts as you lack an effective way to kill them (i.e. shotgun)

The battalions backup, this builds up rage like the buff banner, however this is a defensive unlock and when it has built up enough rage it can protect some of your team mates and nullify 35% of the damage they receive and stop them from taking crit damage. A really good time to use this is when the enemy has just popped a kritz as your banner will negate the effect and also protect from damage.

Nb: If you have a banner charged and you are about to die it is a good idea to use the banner anyway as it will give you a better chance of surviving. Another point is that you shouldn't hold onto you banner for a long time, you might as well use it and get onto charging another.

The equaliser, this nifty pickaxe does more damage as you lose heath, it also increases your speed so that you can get away quickly or make a last stand when it seems hopeless.

The pain train is an unlock for the demo man as well as the soldier, it allows you to captures the point twice as fast (scout speed) at the cost of becoming more vulnerable to bullets (10%)

The direct hit, this new rocket launcher fires its rockets 80% quicker, it does 25% more damage and it mini crits when you hit someone that you have knocked up into the air, all this and the cost of a smaller explosion radius, no more aiming in the general direction of the enemies feet, you now have to hit their feet or come very close.

EDIT: I have beefed it up a bit.
Your Benevolent Overlord.
randomuser
Master Strategist
Master Strategist
 
Posts: 201
Joined: Tue Jun 16, 2009 10:49 am
Favourite class: Medic
Favourite Map: Hydro

Re: Soldier Mega/Misc Guide

Postby A Bloodthirsty Nee on Sun Oct 10, 2010 1:08 pm

Good stuff, though I think you're missing the new rocket launcher on the weapons list.
I won't go grammar nazi right now but there are a few things that could be tweaked here and there in that aspect.

Maybe add a little situation to some of the other weapons (like you did with the shotgun's knockback), e.g. because of the direct hit's increased damage, it would finish off a lone sentry faster than the default rocket launcher (if aimed properly) and so on...
G'luck with the guide!
On Steam, I'm also known as:

"Unacceptable Gameplay"
User avatar
A Bloodthirsty Nee
Lieutenant
Lieutenant
 
Posts: 52
Joined: Mon Jul 19, 2010 5:43 am
Location: Denmark
Favourite class: Medic
Favourite Map: Badwater Basin

Re: Soldier Mega/Misc Guide

Postby randomuser on Sun Oct 10, 2010 1:24 pm

This is all stored in google docs so I will edit that first then when I have enough edits I will pot the new stuff here, thanks for pointing out grammatical errors, I haven't had a chance to look through it so I'll do that soon. Regarding the new rocket launcher, I haven't got it, and when I last checked the wiki the details for the unlocks were very hazy etc.

I would appreciate other soldiers inputs as I tend to run the equaliser and occasionally the gunboats when the team needs a roamer/other scout :) I have never used the direct hit enough to become proficient with it, mainly because I dislike the smaller explosion radius and it throws my airshots off massively. Finally, the banners have no interest for me as I like my shotgun better :D
Your Benevolent Overlord.
randomuser
Master Strategist
Master Strategist
 
Posts: 201
Joined: Tue Jun 16, 2009 10:49 am
Favourite class: Medic
Favourite Map: Hydro

Re: Soldier Mega/Misc Guide

Postby A Bloodthirsty Nee on Sun Oct 10, 2010 1:41 pm

Woot, google docs!

Well, when Steam gives me back my account I'll post some feedback on the new rocket launcher.
I'll just lob on my "scenario" listing and what I would theoretically use for my loadout.
Blu:
Direct hit - (still need to work on mah' aim) The increased damage helps for getting rid of sentries quickly. IF there's a couple/loads of engis/people milling about I would go for the default rocket launcher.
Battalion's backup - Red medics will be more likely to use kritzkrieg than an uber and with a bunch of players grouping about the cart/point, bullet/nade/rocket saturation will be a problem for my (blu) team. (shotgun for solo players)
Pain train - Gotta' cap that point/ push the cart! (If going solo, I'd stick to the equalizer)

Red:
Rocket launcher - better for crowd control and weakening the players capping the point/pushing the cart.
Buff banner - Like the battalion's backup if I were on the team rocket/nade spamming, extra damage would be great. (shotgun for solo players).
Equalizer - I do like the shovel, but equalizer's still my pick. (I sometimes see a defending soldier or demoman equipped with the pain train XD). Equalizer for solo soldiers.

Yeah, the above is repeated mumbo jumbo, I haven't mentioned the gunboats (still prefer my shotgun and banners over it) in the above, but as you said, it's more of a roaming soldier's kind of weapon.
On Steam, I'm also known as:

"Unacceptable Gameplay"
User avatar
A Bloodthirsty Nee
Lieutenant
Lieutenant
 
Posts: 52
Joined: Mon Jul 19, 2010 5:43 am
Location: Denmark
Favourite class: Medic
Favourite Map: Badwater Basin

Re: Soldier Mega/Misc Guide

Postby randomuser on Sun Oct 10, 2010 1:47 pm

I can share the file with you if you'd like - so you can add your stuff in.

I have beefed it up a bit, I have yet to go into too much detail :)

I always try to stay in near proximity to a medic when I can, I am a really aggressive soldier and I take and deal a lot of damage.
Your Benevolent Overlord.
randomuser
Master Strategist
Master Strategist
 
Posts: 201
Joined: Tue Jun 16, 2009 10:49 am
Favourite class: Medic
Favourite Map: Hydro

Re: Soldier Mega/Misc Guide

Postby RabbitsFoot on Mon Oct 11, 2010 7:17 am

Hmm...he wording on the DH is a bit dodgy - when you say 'fires its rockets 80% quicker it makes me think of a machine gun rocket launcher - try 'rocket speed is 80% faster'. Mention bouncing a bit?... and also remember to 1) turn on dmg notifications and 2) work out when you need to swap to the shotty (eg you do 100 dmg to a scout. Use the shotty now.). Finally, always keep a rocket 'in the tank' to trick an enemy.....(love it when they think your out and leap in for the kill when you switch to shotty, then you switch back and get some nice 80-100dmg rocket on them :D)
RabbitsFoot
Lieutenant
Lieutenant
 
Posts: 62
Joined: Mon Jan 11, 2010 11:57 am
Location: Good ol' England
Favourite class: Demoman
Favourite Map: Badlands (CP)

Re: Soldier Mega/Misc Guide

Postby randomuser on Mon Oct 11, 2010 8:11 am

Thanks for pointing that out Rabbit, I have typed the guide up quickly and I haven't proof read it yet.
Your Benevolent Overlord.
randomuser
Master Strategist
Master Strategist
 
Posts: 201
Joined: Tue Jun 16, 2009 10:49 am
Favourite class: Medic
Favourite Map: Hydro

Re: Soldier Mega/Misc Guide

Postby frat57 on Mon Oct 11, 2010 7:12 pm

Great guide. Just a thought, include somewhere there that leading the target and predicting where they will move is very important.

PS, if you need an editor, I'm open, but I'm not the best at writing.
"Sir we are surrounded!"
"Good we can attack in every direction!"
-Unknown
User avatar
frat57
Admiral
Admiral
 
Posts: 167
Joined: Fri Jul 17, 2009 5:52 am
Location: California
Favourite class: Scout
Favourite Map: Dustbowl

Re: Soldier Mega/Misc Guide

Postby A Bloodthirsty Nee on Tue Oct 12, 2010 12:17 am

I think Frat would be a good content/information editor :)
On Steam, I'm also known as:

"Unacceptable Gameplay"
User avatar
A Bloodthirsty Nee
Lieutenant
Lieutenant
 
Posts: 52
Joined: Mon Jul 19, 2010 5:43 am
Location: Denmark
Favourite class: Medic
Favourite Map: Badwater Basin

Re: Soldier Mega/Misc Guide

Postby randomuser on Tue Oct 12, 2010 1:58 pm

A Bloodthirsty Nee wrote:I think Frat would be a good content/information editor :)


Done :) Welcome aboard, the emergency exits are, here, here and here :P
Your Benevolent Overlord.
randomuser
Master Strategist
Master Strategist
 
Posts: 201
Joined: Tue Jun 16, 2009 10:49 am
Favourite class: Medic
Favourite Map: Hydro

Re: Soldier Mega/Misc Guide

Postby frat57 on Tue Oct 12, 2010 3:00 pm

Ok. I'll do my best not to screw us over.

And Btw
Anyway, here is the start of the guide, post your opinions/suggestions


Is this the entire guide, or just a portion of it?
"Sir we are surrounded!"
"Good we can attack in every direction!"
-Unknown
User avatar
frat57
Admiral
Admiral
 
Posts: 167
Joined: Fri Jul 17, 2009 5:52 am
Location: California
Favourite class: Scout
Favourite Map: Dustbowl


Return to Site Discussion

Who is online

Users browsing this forum: No registered users and 2 guests

cron