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	<title>Comments on: Soldier Tips</title>
	<atom:link href="http://tf2strategy.com/index.php/class-guides/soldier/tips/feed/" rel="self" type="application/rss+xml" />
	<link>http://tf2strategy.com</link>
	<description>strategy guides &#38; forums</description>
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		<title>By: Pie21</title>
		<link>http://tf2strategy.com/class-guides/soldier/tips/comment-page-1/#comment-191</link>
		<dc:creator>Pie21</dc:creator>
		<pubDate>Sat, 28 Nov 2009 01:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://tf2strategy.com/class-guides/soldier/tips-2/#comment-191</guid>
		<description>Ah yes, all good points Bombatomba. I find myself doing that instinctively having spectated good Soldiers doing it, but I couldn&#039;t sum up why it was such a good idea quite as succinctly. Cheers.</description>
		<content:encoded><![CDATA[<p>Ah yes, all good points Bombatomba. I find myself doing that instinctively having spectated good Soldiers doing it, but I couldn&#8217;t sum up why it was such a good idea quite as succinctly. Cheers.</p>
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		<title>By: Bombatomba</title>
		<link>http://tf2strategy.com/class-guides/soldier/tips/comment-page-1/#comment-190</link>
		<dc:creator>Bombatomba</dc:creator>
		<pubDate>Fri, 27 Nov 2009 14:35:39 +0000</pubDate>
		<guid isPermaLink="false">http://tf2strategy.com/class-guides/soldier/tips-2/#comment-190</guid>
		<description>To add to the soldier tips, I personally find it very useful to keep jumping around while firing rockets (and i don&#039;t mean rocket jumping).
First, it makes you much harder to hit and especially helps you avoid being shot in the head. This is, of course, true for any class, but since the soldier is pretty slow and therefore relatively easy to hit, jumping around as if you were a scout, combined with a high amount of health, makes the soldier very durable (at least for a class that is always on te front).
Second, while in mid-air, it is easier to aim accurately at a certain spot on the ground. This is mostly because the more perpendicular you are to the surface you&#039;re aiming at, the bigger that surface is from your point of view.
Third and last, firing a rocket while in the air, makes you less susceptible to your own explosions. Since your rockets tend to explode on the ground, you will generally be further away from your explosions when you are not on the ground. (This is mostly important in close combat)</description>
		<content:encoded><![CDATA[<p>To add to the soldier tips, I personally find it very useful to keep jumping around while firing rockets (and i don&#8217;t mean rocket jumping).<br />
First, it makes you much harder to hit and especially helps you avoid being shot in the head. This is, of course, true for any class, but since the soldier is pretty slow and therefore relatively easy to hit, jumping around as if you were a scout, combined with a high amount of health, makes the soldier very durable (at least for a class that is always on te front).<br />
Second, while in mid-air, it is easier to aim accurately at a certain spot on the ground. This is mostly because the more perpendicular you are to the surface you&#8217;re aiming at, the bigger that surface is from your point of view.<br />
Third and last, firing a rocket while in the air, makes you less susceptible to your own explosions. Since your rockets tend to explode on the ground, you will generally be further away from your explosions when you are not on the ground. (This is mostly important in close combat)</p>
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		<title>By: shipwreck</title>
		<link>http://tf2strategy.com/class-guides/soldier/tips/comment-page-1/#comment-68</link>
		<dc:creator>shipwreck</dc:creator>
		<pubDate>Tue, 15 Apr 2008 14:29:01 +0000</pubDate>
		<guid isPermaLink="false">http://tf2strategy.com/class-guides/soldier/tips-2/#comment-68</guid>
		<description>Added a bit about the new, lower rocket reserves.</description>
		<content:encoded><![CDATA[<p>Added a bit about the new, lower rocket reserves.</p>
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		<title>By: The Bakery</title>
		<link>http://tf2strategy.com/class-guides/soldier/tips/comment-page-1/#comment-62</link>
		<dc:creator>The Bakery</dc:creator>
		<pubDate>Mon, 07 Apr 2008 23:51:44 +0000</pubDate>
		<guid isPermaLink="false">http://tf2strategy.com/class-guides/soldier/tips-2/#comment-62</guid>
		<description>Nice site!

Maybe also good to pay attention to how you scatter stickies. In a control point, when a demo is lacing the doorways, an errant rocket can actually scatter the stickies to the interior of the CP, with disastrous results if the demo notices.</description>
		<content:encoded><![CDATA[<p>Nice site!</p>
<p>Maybe also good to pay attention to how you scatter stickies. In a control point, when a demo is lacing the doorways, an errant rocket can actually scatter the stickies to the interior of the CP, with disastrous results if the demo notices.</p>
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		<title>By: Pie21</title>
		<link>http://tf2strategy.com/class-guides/soldier/tips/comment-page-1/#comment-54</link>
		<dc:creator>Pie21</dc:creator>
		<pubDate>Thu, 20 Mar 2008 07:35:59 +0000</pubDate>
		<guid isPermaLink="false">http://tf2strategy.com/class-guides/soldier/tips-2/#comment-54</guid>
		<description>Added the sticky scattering, good point. And there is something to be said for direct hits if you&#039;re good enough, but really they have to be slow or very close. It&#039;s also a good point though, in certain situations.</description>
		<content:encoded><![CDATA[<p>Added the sticky scattering, good point. And there is something to be said for direct hits if you&#8217;re good enough, but really they have to be slow or very close. It&#8217;s also a good point though, in certain situations.</p>
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		<title>By: ribo</title>
		<link>http://tf2strategy.com/class-guides/soldier/tips/comment-page-1/#comment-53</link>
		<dc:creator>ribo</dc:creator>
		<pubDate>Wed, 19 Mar 2008 14:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://tf2strategy.com/class-guides/soldier/tips-2/#comment-53</guid>
		<description>Good Guide. It may be worth noting that your rockets can scatter stickybombs so if a cluster is in your way you can hit them with a rocket and they roll possibly clearing you a path.

Also in 1 on one fights with a slow opponent I try to hit them in the chest rather than rely on splash..just a preference.</description>
		<content:encoded><![CDATA[<p>Good Guide. It may be worth noting that your rockets can scatter stickybombs so if a cluster is in your way you can hit them with a rocket and they roll possibly clearing you a path.</p>
<p>Also in 1 on one fights with a slow opponent I try to hit them in the chest rather than rely on splash..just a preference.</p>
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