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	<title>Comments on: Pyro Strategy</title>
	<atom:link href="http://tf2strategy.com/index.php/class-guides/pyro/strategy/feed/" rel="self" type="application/rss+xml" />
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	<description>strategy guides &#38; forums</description>
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		<title>By: Arencey</title>
		<link>http://tf2strategy.com/class-guides/pyro/strategy/comment-page-1/#comment-182</link>
		<dc:creator>Arencey</dc:creator>
		<pubDate>Sat, 17 Oct 2009 00:07:43 +0000</pubDate>
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		<description>Good guide, I always thought the pyro was more suitable for defense rather than offense reguardless of the label valve has given the pyro.</description>
		<content:encoded><![CDATA[<p>Good guide, I always thought the pyro was more suitable for defense rather than offense reguardless of the label valve has given the pyro.</p>
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		<title>By: Krouv</title>
		<link>http://tf2strategy.com/class-guides/pyro/strategy/comment-page-1/#comment-63</link>
		<dc:creator>Krouv</dc:creator>
		<pubDate>Tue, 08 Apr 2008 20:29:09 +0000</pubDate>
		<guid isPermaLink="false">http://tf2strategy.com/class-guides/pyro/strategy-2/#comment-63</guid>
		<description>There are two more things I would add to this guide:
1) A Pyro is perfect for causing a Medic too use his Uber-charge too early, due to the panic effect.
2) Always try to attack from above if possible. This disorients the enemy and makes them less likely to hit you, at least in his first and second shots.</description>
		<content:encoded><![CDATA[<p>There are two more things I would add to this guide:<br />
1) A Pyro is perfect for causing a Medic too use his Uber-charge too early, due to the panic effect.<br />
2) Always try to attack from above if possible. This disorients the enemy and makes them less likely to hit you, at least in his first and second shots.</p>
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