<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Pyro Overview</title>
	<atom:link href="http://tf2strategy.com/index.php/class-guides/pyro/overview/feed/" rel="self" type="application/rss+xml" />
	<link>http://tf2strategy.com</link>
	<description>strategy guides &#38; forums</description>
	<lastBuildDate>Thu, 29 Jul 2010 11:05:45 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.3</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Raptor</title>
		<link>http://tf2strategy.com/class-guides/pyro/overview/comment-page-1/#comment-217</link>
		<dc:creator>Raptor</dc:creator>
		<pubDate>Sat, 06 Mar 2010 13:01:35 +0000</pubDate>
		<guid isPermaLink="false">http://tf2strategy.com/class-guides/pyro/overview/#comment-217</guid>
		<description>I never use the compression blast anyway, so the Backburner is permenantely equipped.
Also, if you notice a lot of enemy pyros on the enemy team, avoid using the flamethrower. The Pyro wears a flame-retardant suit (duh) and the flamethrower will not have the highly dangerous burn effect.
Finally, igniting snipers with the flare gun is also tactically sound and very anoying. The flare gun has the same fire-and-forget style of the rocket and demonade, and if you move fast you will be able to ignite the sniper and send him running for a medkit without being shot, allowing high-priority targets to move up without fear of an unscheduled brain transplant.</description>
		<content:encoded><![CDATA[<p>I never use the compression blast anyway, so the Backburner is permenantely equipped.<br />
Also, if you notice a lot of enemy pyros on the enemy team, avoid using the flamethrower. The Pyro wears a flame-retardant suit (duh) and the flamethrower will not have the highly dangerous burn effect.<br />
Finally, igniting snipers with the flare gun is also tactically sound and very anoying. The flare gun has the same fire-and-forget style of the rocket and demonade, and if you move fast you will be able to ignite the sniper and send him running for a medkit without being shot, allowing high-priority targets to move up without fear of an unscheduled brain transplant.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pie21</title>
		<link>http://tf2strategy.com/class-guides/pyro/overview/comment-page-1/#comment-105</link>
		<dc:creator>Pie21</dc:creator>
		<pubDate>Tue, 19 Aug 2008 03:52:56 +0000</pubDate>
		<guid isPermaLink="false">http://tf2strategy.com/class-guides/pyro/overview/#comment-105</guid>
		<description>I think I put them in the order they&#039;re unlocked at the time, but you&#039;re right and it&#039;s fixed. Ta.</description>
		<content:encoded><![CDATA[<p>I think I put them in the order they&#8217;re unlocked at the time, but you&#8217;re right and it&#8217;s fixed. Ta.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wolf the Widowmaker</title>
		<link>http://tf2strategy.com/class-guides/pyro/overview/comment-page-1/#comment-104</link>
		<dc:creator>Wolf the Widowmaker</dc:creator>
		<pubDate>Mon, 18 Aug 2008 18:53:37 +0000</pubDate>
		<guid isPermaLink="false">http://tf2strategy.com/class-guides/pyro/overview/#comment-104</guid>
		<description>The flare gun and the backburner images are in the wrong order.</description>
		<content:encoded><![CDATA[<p>The flare gun and the backburner images are in the wrong order.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
