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Pyro Overview

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Vitals

Health: 175
Speed: 100%
Type: Offensive
Weapons: Flamethrower, Shotgun, Fire Axe

Weapons:


Flamethrower

Ammo: 200
Damage: ~15 per 1 ammo, 200/sec then 5/sec for 10 seconds of burning (400/sec)
Best range: Short

Information:

The flamethrower is quite a difficult weapon to use. It holds 200 ammo, doesn’t need to be ‘reloaded,’ and fires very fast, each 1 ammo doing a small amount of damage. Once you stop burning your target, they are still left to burn for 10 seconds for about 50 damage unless they manage to extinguish themselves in the meantime. Range is everything with the flamethrower – the closer you are, the more damage it does, so really get in your target’s face if you can.

Unfortunately, although the flamethrower is capable of huge amounts of damage, it is a difficult weapon to actually kill someone with, when compared with the scattergun or rocket launcher. You really need to sustain that burning for what seems like much more than 1 second, so while you’re at it, do everything you can to avoid getting shot – circle strafe, jump, run away momentarily, whatever you can. Sometimes it’s better to just inflict some pain and ignite your target then finish them off from cover with the shotgun.

Advantages: High and continuous damage at short range, moderate damage from post-burning flames, causes fear and disorientation to enemy, flames can act as a visual shield to reduce danger of fire from unengaged enemies, decent supply of ammo with no reloads, able to cause massive damage and confusion against groups of enemies.

Disadvantages: Requires pyro to be at short range, pyro can become an easy target while BBQing, chews through ammo fast.


Shotgun

Ammo: 6/32
Damage: 78-90 (180)
Best range: Short

Information:

The shotgun is very much a standard issue weapon. 4 of the 9 classes have one, and the scout’s scattergun is similar (but better). It holds 6 shells, and each shot fires 10 bullets. As you would expect from a shotgun, it does the most damage at point blank, and its effectiveness falls off fast beyond that. At about medium range or beyond it’s probably a good idea to switch to anything else that isn’t melee.

The advantage of the shotgun however is that although it reloads at a pretty ordinary speed, it fires relatively quickly, and so long as there’s at least one shell loaded, it can be fired at will, even while reloading. Its best use is as a backup, using your primary (or other) weapon to close in on your target, and switching to the shotgun when you get to close range or run out of other ammo. Otherwise it’s okay at long rang for annoying or distracting an enemy.

Advantages: Decent damage and short to medium range, effective for pursuing and finishing off ignited and retreating enemies.

Disadvantages: Pretty ineffective beyond medium range, small clip and slow reload.


Fire Axe

Ammo: N/A
Damage: 43-87 (195)

Information:

Very similar to every other melee weapon (with the exception of the bat), though more amusing than most.

5th for most frequent critical hits (according to Valve’s TF2 Stats).

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