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	<title>Comments on: Heavy Strategy</title>
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		<title>By: Pie21</title>
		<link>http://tf2strategy.com/class-guides/heavy/strategy/comment-page-1/#comment-177</link>
		<dc:creator>Pie21</dc:creator>
		<pubDate>Wed, 14 Oct 2009 08:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://tf2strategy.com/class-guides/heavy/strategy/#comment-177</guid>
		<description>Good point, but I don&#039;t think I ever said he wasn&#039;t fun, if you&#039;re into that sort of thing. By &quot;dimensions&quot; I&#039;m thinking more about how many roles he can take on, how much variation can be applied to each role, etc. The Pyro for instance can kamikaze rush, ninja ambush, harass and keep enemies at bay, storm bases with an uber, and he&#039;s even extremely effective on defence (where I enjoy using him). His different weapons complement these roles: CB for defence, BB for ambushing, flares + CB for harassing, CB + Axtinguisher for ambushing, etc.

The Heavy on the other hand (again, from my experience) has one, maybe two kind of roles he can fill, and ultimately he tends to get locked into standard patterns due to him being so slow when he&#039;s doing what he&#039;s supposed to (dishing out boolleets). He can defend by standing in an advantageous position and spamming, he can slowly push forward with his team by walking along and spamming, and he can attack by walking around a corner and spamming. He just doesn&#039;t tend to lend himself to experimentation and creative use is what I&#039;m getting at. I&#039;m not suggesting he&#039;s weak or boring or unhelpful, as he&#039;s none of these things, but there&#039;s just not as much creativity involved.</description>
		<content:encoded><![CDATA[<p>Good point, but I don&#8217;t think I ever said he wasn&#8217;t fun, if you&#8217;re into that sort of thing. By &#8220;dimensions&#8221; I&#8217;m thinking more about how many roles he can take on, how much variation can be applied to each role, etc. The Pyro for instance can kamikaze rush, ninja ambush, harass and keep enemies at bay, storm bases with an uber, and he&#8217;s even extremely effective on defence (where I enjoy using him). His different weapons complement these roles: CB for defence, BB for ambushing, flares + CB for harassing, CB + Axtinguisher for ambushing, etc.</p>
<p>The Heavy on the other hand (again, from my experience) has one, maybe two kind of roles he can fill, and ultimately he tends to get locked into standard patterns due to him being so slow when he&#8217;s doing what he&#8217;s supposed to (dishing out boolleets). He can defend by standing in an advantageous position and spamming, he can slowly push forward with his team by walking along and spamming, and he can attack by walking around a corner and spamming. He just doesn&#8217;t tend to lend himself to experimentation and creative use is what I&#8217;m getting at. I&#8217;m not suggesting he&#8217;s weak or boring or unhelpful, as he&#8217;s none of these things, but there&#8217;s just not as much creativity involved.</p>
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		<title>By: Arencey</title>
		<link>http://tf2strategy.com/class-guides/heavy/strategy/comment-page-1/#comment-174</link>
		<dc:creator>Arencey</dc:creator>
		<pubDate>Wed, 14 Oct 2009 04:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://tf2strategy.com/class-guides/heavy/strategy/#comment-174</guid>
		<description>&quot;The heavy is perhaps the least dimensional class in Team Fortress 2.&quot; I disagree, you have to be a fan of mmo games like WoW to understand how much fun the heavy can really be, when used for forward defense he plays just like a &quot;Tank&quot; in variouse mmo games, soaking up damage so the rest of the team doesn&#039;t have to die, and single handedly pushing the entie enemy team back and slowing them down make the heavy one of the most fun classes to defend with.</description>
		<content:encoded><![CDATA[<p>&#8220;The heavy is perhaps the least dimensional class in Team Fortress 2.&#8221; I disagree, you have to be a fan of mmo games like WoW to understand how much fun the heavy can really be, when used for forward defense he plays just like a &#8220;Tank&#8221; in variouse mmo games, soaking up damage so the rest of the team doesn&#8217;t have to die, and single handedly pushing the entie enemy team back and slowing them down make the heavy one of the most fun classes to defend with.</p>
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