In this guide I will explain the pro’s and con’s of using each of the guns. They have been the subject of some change. I am going to assume that you can use the weapons with some proficiency so I will not explain how to aim with them etcetera.
The Weapons
Stats For Both Weapons
* Base: 10
* Max Ramp Up: 120% (12 damage)
* Max Fall Off: 50% (5 damage)
* Point Blank: 10-15 (100-150/sec)
* Medium Range: 5-10 (50-100/sec)
* Long Range: 5-6 (50-60/sec)
* Mini-Crit: 14
* Critical hit: 30 (300/sec)
The main difference in the guns is how the medics health is regenerated. If you are using the syringe gun then your health regeneration will start at 3 and rise to 6 maximum however if you are using the blutsauger the regeneration rate is 1 and will end at 4. however for each needle you hit the enemy with you will get back 3 health which can be significant. This means that the guns are used by two different medic playstyles.
The syringe gun is normally used in competitive play as the higher regeneration rate is more useful because they will be focusing on healing their team mates rather than running into the fray. The syringe gun doesn’t have as prominent a role, it is only used when the medic is retreating on his own with no one to protect him. Also it is normally better to use the ubersaw if you have the chance because it adds 25% to your ubercharge and you only need 4 hits to build a full charge which could enable to escape.
The blutsauger is more commonly seen in pubs and pugs as the medic won’t be as well protected and is often left on his own by inexperienced team mates. It is also used by battle medics who enjoy needling the enemy and letting their own team die in the process.
Conclusion
Depending on what type of Team Fortress 2 you play will depend on what gun you will be inclined to use. However I would strongly suggest that if you want to be any kind of medic other than a battle medic you should pick the syringe gun as you regeneration will be higher which is important as you won’t be using your gun enough to take advantage of the +3 health/hit.
Another thing to keep in mind is that sometimes one weapon is more effective than the other, for example the blutsauger is better on gravelpit than the normal syringe gun is, this is because there aren’t many healthpacks lying around for the medic to pick up if they are retreating or if they have to defend themselves. This also applies on badlands where the big health packs are only found in lower lobby and in the house.









posted on April 16th, 2010 at 8:11 am